Satisfactory server settings explained
Updated 2 November 2026 · 18 settings · Satisfactory · By Exclsv Support
Every setting in the Satisfactory settings form in Exclsv HQ: what it does, where it lives, its default and the values it takes.
Settings marked “Set in HQ” are changed in HQ’s form only: HQ applies them every time the server starts, so an edit elsewhere doesn’t last.
Server
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Server name | Set in HQ | Shown in each player's Server Manager. HQ can't read it back from the game, so this box starts empty. | — | |
| Player password | Set in HQ | Players enter it to join. Changed in the game straight away. | — | |
| Max players | Set by your plan | Set by your plan. | — | |
| Pause when empty | Set in HQ | The factory stops while nobody is online. | On | On or off |
| Save when a player leaves | Set in HQ | Saves each time someone disconnects. | On | On or off |
| Autosave every | Set in HQ | Seconds between autosaves. | 300 seconds | 60 to 3600 seconds |
| Network quality | Set in HQ | Higher sends more updates to players and uses more upload. | Ultra | Low, Medium, High, Ultra |
| Send gameplay data | Set in HQ | Lets the game send anonymous gameplay data to its makers. | On | On or off |
Saving and network
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Autosaves kept | Set in HQ | Rotating autosaves before the oldest is deleted. | 3 | 1 to 50 |
| Connection timeout | Set in HQ | Seconds before a connected player who stops responding is dropped. | 20 seconds | 1 to 300 seconds |
| Join timeout | Set in HQ | Seconds a new connection has to finish joining. | 30 seconds | 1 to 300 seconds |
Creative Mode (turns off achievements)
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| No power | Set in HQ | Buildings run without power or power lines. Turns on Creative Mode for this save: achievements go off for everyone on the server, for good. | Off | On or off |
| No unlock cost | Set in HQ | Milestones, research and shop unlocks cost nothing. Turns on Creative Mode for this save: achievements go off for everyone on the server, for good. | Off | On or off |
| Alternate recipes straight away | Set in HQ | Alternate recipes unlock as soon as their hard drive could be found. Turns on Creative Mode for this save: achievements go off for everyone on the server, for good. | Off | On or off |
| No spiders | Set in HQ | Stingers never spawn. Turns on Creative Mode for this save: achievements go off for everyone on the server, for good. | Off | On or off |
| No build cost | Set in HQ | Building costs nothing, and taking things down gives nothing back. Turns on Creative Mode for this save: achievements go off for everyone on the server, for good. | Off | On or off |
| Flight | Set in HQ | Players can fly (double-tap jump). Turns on Creative Mode for this save: achievements go off for everyone on the server, for good. | Off | On or off |
| God mode | Set in HQ | Players take no damage, except at the edge of the world. Turns on Creative Mode for this save: achievements go off for everyone on the server, for good. | Off | On or off |
Sources
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