Valheim server settings explained
Updated 2 November 2026 · 19 settings · Valheim · By Exclsv Support
Every setting in the Valheim settings form in Exclsv HQ: what it does, where it lives, its default and the values it takes.
Settings marked “Set in HQ” are changed in HQ’s form only: HQ applies them every time the server starts, so an edit elsewhere doesn’t last.
Server
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Server name | Set in HQ | Name in the server list. The password must not appear in it. | — | Up to 60 characters |
| World | Set in HQ | World to load. A new name makes a new world; the old one is kept. | Dedicated | Up to 20 characters |
| Server password | Set in HQ | 5 to 20 characters. HQ made a strong one for you; change it whenever you like. | — | |
| Show in the server list | Set in HQ | Off: players join only by address or join code. | Off | On or off |
| Crossplay | Set in HQ | On lets Xbox and PS5 players join with a join code (shown on Connect). Crossplay turns BepInEx mods off. | Off | On or off |
World modifiers
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| World quick setting | Set in HQ | Sets every world modifier at once. The modifiers below then change it. Normal puts them all back to normal; Hammer is for building and turns some achievements off. | Not set | Not set, Normal, Casual, Easy, Hard, Hardcore, Immersive, Hammer (building only) |
| Combat | Set in HQ | How hard enemies hit and how much it takes to bring them down. | Normal (or the preset's) | Normal (or the preset's), Very easy, Easy, Hard, Very hard |
| Death penalty | Set in HQ | What players lose when they die: items and skill levels. Hardcore wipes skills and destroys what they carry. | Normal (or the preset's) | Normal (or the preset's), Casual, Very easy, Easy, Hard, Hardcore |
| Resources | Set in HQ | How much players get from mining, chopping and drops. | Normal (or the preset's) | Normal (or the preset's), Much less (0.5×), Less (0.75×), More (1.5×), Much more (2×), Most (3×) |
| Raids | Set in HQ | How often raids come to players' bases. | Normal (or the preset's) | Normal (or the preset's), None, Much less, Less, More, Much more |
| Portals | Set in HQ | What portals allow. Casual lets every item through; Hard and Very hard limit portals further. | Normal (or the preset's) | Normal (or the preset's), Casual, Hard, Very hard |
| No build cost | Set in HQ | Building costs nothing. Players still have to find materials to unlock what they build. | Off | On or off |
| Raids by player progress | Set in HQ | Raids follow each player's own boss kills, not the whole server's. | Off | On or off |
| Passive enemies | Set in HQ | Enemies don't attack until a player attacks them. | Off | On or off |
| No map | Set in HQ | No map or minimap for anyone. | Off | On or off |
Saving
| Setting | Where | What it does | Default | Values |
|---|---|---|---|---|
| Save every | Set in HQ | Seconds between world saves. We use 10 minutes instead of the game's 30. | 600 seconds | 60 to 7200 seconds |
| Game backups kept | Set in HQ | How many of the game's own world backups to keep, as well as our backups. | 4 | 0 to 20 |
| First game backup after | Set in HQ | Seconds until the game's first backup. | 7200 seconds | 0 or more seconds |
| Later game backups every | Set in HQ | Seconds between the game's later backups. | 43200 seconds | 0 or more seconds |
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